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Skyrim npc editor import spf
Skyrim npc editor import spf








skyrim npc editor import spf

#Skyrim npc editor import spf mod#

It's nice for basic NPC modding, but advanced modders use other tools to create FaceGenData and/or mod NPCs. NPC Editor works for Dawnguard and Dragonborn NPCs too, just take a Skyrim.esm NPC, create your own tintmask to your likeness, rename the generated FaceGenData to the NPC ID of a Dawnguard or Dragonborn NPC and replace it. Using NPC Editor you are able to create your own tintmasks, especially make up, by just keeping the generated FaceGenData by the Editor (delete the generated.esp and other stuff) and replace it with the CK generated FaceGendata. I personally have no idea how this bug actually happens, but my guess is that CK just does not play nice with high resolution body/face textures in combination with i files and additional head meshes like hair, eye and other face mesh mods. When you create FaceGenData by the CK you sometimes get bugs like the annoying 'dark head' or 'dark fore head' bug. It is an old mod, but it is cool for circumventing the annoying and never fixed FaceGenData bug when you create FaceGenData by the CK. Rename the created facetint to the name of Facetint that has CK export ((is the NPC ID.dds). Then export (create mod) in any directory such as documents (not Skyrim). In NPC Editor - Just choose a NPC with the same gender, race and make all cosmetics settings (colors) as in your ESP.

skyrim npc editor import spf

With NPC Editor you can create high-resolution facetints. To do this: On the Scripts section of your NPC edit window (the. Next step is to add the TrainerGoldScript to your NPC. You are going to place him in Winterhold it is good to add some of the Winterhold related factions to avoid him having problems with the locals ).










Skyrim npc editor import spf